Mana Node: The Vale of Sorrows
Original Meridian 59 client artwork; used with project permission.

Places of power

Mana Node: The Vale of Sorrows

The faerie node in the Vale of Sorrows. It shows only while the whole fey forest leans the same way.

Where it is

The Vale of Sorrows. The marked map is on the location page: The Vale of Sorrows.

Getting it

Every part of the fey forest has its own karma, set by the good and evil fey that gather there. The node appears in the Vale only while all eight parts are very good or all are very evil, and once up it stays at least thirty seconds. Players can push it along: casting Shal'ille's Detect Evil in a part of the vale locks it good for a Meridian day, and Qor's Detect Good locks it evil. Casting the same spell again renews the lock, the opposite one breaks it, and potions don't count. Whichever way the vale leans, anyone may meld with the node.

Melding

Stand within two squares of the node and use it. This node gives twice the usual bond: six points plus two for every tenth of your Mysticism, so between six and sixteen. You can bond with each node once, and the game will list the ones you hold if you ask.