Guides
How Meridian works
The game's systems, start to finish. For a particular creature, item, spell or quest, search the wiki.
Getting started

The Tutorial
From Raza through Marion to Cor Noth, 20 to 40 health: who to buy from, how to train and travel, and how to skip it all and start at 40 health.

Questing
Finding quests by their marks, taking them on, keeping track and the rules worth knowing.

Coming from Meridian 59
What's different from Server 104 and the original game, for returning players.
How the game works

Magic
The six schools, spellpower, learning and casting spells, and what each school does in a fight.

Magic Items
How magic weapons, armour and jewellery are found, revealed, named and repaired.

Guilds
Founding a guild, ranks, halls, prestige, wars and the Fallen Halls.

Factions
The three lieges, renown, the soldier's shield, the Faction War and the campaigns.

Ambient Life
Townsfolk and critters, the arenas' show and mock bouts, the Barloque Assizes and Caramo's warrants, and the lieges' soldiers at their flagpoles.

Enhanced Visuals
Flickering, glowing flames, light that stops at walls, a moving sun and its shadows, moods for every hour and place, glowing windows, storms and spell effects.
