Dement
Original Meridian 59 client artwork; used with project permission.

The spellbook

Dement

Sends the mind of the target reeling with dark, bewildering thoughts, making spell casting more difficult for several minutes. A demented monster casts less often, and its spells are weaker, and any victim is left bewildered. Requires two vials of solagh and an uncut seraphym to cast.

Level
4
Mana
6
Vigor
1

Stats

As the game's Stats tab shows them, for a character with every stat at 70.
Spellpower 50Spellpower 99Spellpower 150
EffectFor 110 to 122 seconds a player loses 17 intellect, and a monster casts half as often with 17 less spellpower. Then its victim is bewildered for 15 seconds, taking a tenth more damage from everyone.For 163 to 181 seconds a player loses 34 intellect, and a monster casts half as often with 34 less spellpower. Then its victim is bewildered for 15 seconds, taking a tenth more damage from everyone.For 219 to 243 seconds a player loses 34 intellect, and a monster casts half as often with 34 less spellpower. Then its victim is bewildered for 15 seconds, taking a tenth more damage from everyone.
Mana544
Vigor1
Reagents1 uncut seraphym, 2 vials of solagh
Recoverya second
Training40 points to improve

School

Reagents

Teachers