
The spellbook
Dement
Sends the mind of the target reeling with dark, bewildering thoughts, making spell casting more difficult for several minutes. A demented monster casts less often, and its spells are weaker, and any victim is left bewildered. Requires two vials of solagh and an uncut seraphym to cast.
- Level
- 4
- Mana
- 6
- Vigor
- 1
Stats
| Spellpower 50 | Spellpower 99 | Spellpower 150 | |
|---|---|---|---|
| Effect | For 110 to 122 seconds a player loses 17 intellect, and a monster casts half as often with 17 less spellpower. Then its victim is bewildered for 15 seconds, taking a tenth more damage from everyone. | For 163 to 181 seconds a player loses 34 intellect, and a monster casts half as often with 34 less spellpower. Then its victim is bewildered for 15 seconds, taking a tenth more damage from everyone. | For 219 to 243 seconds a player loses 34 intellect, and a monster casts half as often with 34 less spellpower. Then its victim is bewildered for 15 seconds, taking a tenth more damage from everyone. |
| Mana | 5 | 4 | 4 |
| Vigor | 1 | ||
| Reagents | 1 uncut seraphym, 2 vials of solagh | ||
| Recovery | a second | ||
| Training | 40 points to improve | ||



