Flash
Original Meridian 59 client artwork; used with project permission.

The spellbook

Flash

Causes a bright flash, likely to interrupt the concentration of any foe casting a spell nearby, or to hold monsters for a moment. It reaches six squares, and further the stronger the caster. The caster and their allies are spared, and those it catches are left bewildered. Requires a set of eyes from a dragonfly to cast.

Level
1
Mana
15
Vigor
1

Stats

As the game's Stats tab shows them, for a character with every stat at 70.
Spellpower 50Spellpower 99
EffectEveryone within 8 squares but you and your allies has a 66% chance to be caught: a monster is held for 2 seconds, a player is blinded for a moment and shaken out of any trance. Then its victim is bewildered for 15 seconds, taking a tenth more damage from everyone.Everyone within 10 squares but you and your allies has a 99% chance to be caught: a monster is held for 2 seconds, a player is blinded for a moment and shaken out of any trance. Then its victim is bewildered for 15 seconds, taking a tenth more damage from everyone.
Mana1413
Vigor1
Reagents2 dragonfly eyes
Recoverya second
Training10 points to improve

School

Reagents

Teachers