
The spellbook
Forget
Causes the victim to forget his or her own abilities. A monster loses track of its foe for a moment, and can't cast spells until the spell wears off. Either way the victim is left bewildered. Requires one firesand and two uncut seraphym to cast.
- Level
- 2
- Mana
- 20
- Vigor
- 2
Stats
| Spellpower 50 | Spellpower 99 | Spellpower 150 | |
|---|---|---|---|
| Effect | A player forgets 3 of their spells and skills, picked at random (the same one can come up twice), for 41 to 45 seconds. A monster can't cast for that long, and forgets its foe for 10 to 11 seconds. Then its victim is bewildered for 15 seconds, taking a tenth more damage from everyone. | A player forgets 5 of their spells and skills, picked at random (the same one can come up twice), for 54 to 60 seconds. A monster can't cast for that long, and forgets its foe for 14 to 15 seconds. Then its victim is bewildered for 15 seconds, taking a tenth more damage from everyone. | A player forgets 7 of their spells and skills, picked at random (the same one can come up twice), for 68 to 75 seconds. A monster can't cast for that long, and forgets its foe for 17 to 19 seconds. Then its victim is bewildered for 15 seconds, taking a tenth more damage from everyone. |
| Mana | 19 | 18 | 18 |
| Vigor | 2 | ||
| Reagents | 2 uncut seraphym, 1 firesand | ||
| Recovery | a second | ||
| Training | 20 points to improve | ||


