Forget
Original Meridian 59 client artwork; used with project permission.

The spellbook

Forget

Causes the victim to forget his or her own abilities. A monster loses track of its foe for a moment, and can't cast spells until the spell wears off. Either way the victim is left bewildered. Requires one firesand and two uncut seraphym to cast.

Level
2
Mana
20
Vigor
2

Stats

As the game's Stats tab shows them, for a character with every stat at 70.
Spellpower 50Spellpower 99Spellpower 150
EffectA player forgets 3 of their spells and skills, picked at random (the same one can come up twice), for 41 to 45 seconds. A monster can't cast for that long, and forgets its foe for 10 to 11 seconds. Then its victim is bewildered for 15 seconds, taking a tenth more damage from everyone.A player forgets 5 of their spells and skills, picked at random (the same one can come up twice), for 54 to 60 seconds. A monster can't cast for that long, and forgets its foe for 14 to 15 seconds. Then its victim is bewildered for 15 seconds, taking a tenth more damage from everyone.A player forgets 7 of their spells and skills, picked at random (the same one can come up twice), for 68 to 75 seconds. A monster can't cast for that long, and forgets its foe for 17 to 19 seconds. Then its victim is bewildered for 15 seconds, taking a tenth more damage from everyone.
Mana191818
Vigor2
Reagents2 uncut seraphym, 1 firesand
Recoverya second
Training20 points to improve

School

Reagents

Teachers