
The spellbook
Hold
Surrounds the target with magical energy, causing paralysis for several seconds. Requires two purple mushrooms to cast.
- Level
- 4
- Mana
- 15
- Vigor
- 2
Stats
| Spellpower 50 | Spellpower 99 | Spellpower 150 | |
|---|---|---|---|
| Effect | Holds the target for 5 to 6 seconds: a player can't move, fight or cast, and a monster can't move or fight. A helmet shortens it, and free action shortens it or wards it off. | Holds the target for 7 to 8 seconds: a player can't move, fight or cast, and a monster can't move or fight. A helmet shortens it, and free action shortens it or wards it off. | Holds the target for 9 to 10 seconds: a player can't move, fight or cast, and a monster can't move or fight. A helmet shortens it, and free action shortens it or wards it off. |
| Mana | 14 | 13 | 13 |
| Vigor | 2 | ||
| Reagents | 2 purple mushrooms | ||
| Cast time | 0.6 seconds | 0.3 seconds | 0.3 seconds |
| Recovery | a second | ||
| Training | 40 points to improve | ||

