Illusionary Wounds
Original Meridian 59 client artwork; used with project permission.

The spellbook

Illusionary Wounds

Causes the victim to see imagined wounds, but imagination always gives in to one's right mind, assuming one lives so long. A monster never sees through it: its wounds stay. The wounds never kill by themselves, and they leave the victim bewildered. Requires solagh and firesand.

Level
3
Mana
7
Vigor
2

Stats

As the game's Stats tab shows them, for a character with every stat at 70.
Spellpower 50Spellpower 99Spellpower 150
EffectWounds a monster for 7 to 20 health, a third of its health at most and never below 10; a player's wounds heal back after 57 seconds.Wounds a monster for 14 to 40 health, a third of its health at most and never below 10; a player's wounds heal back after 80 seconds.Wounds a monster for 21 to 61 health, a third of its health at most and never below 10; a player's wounds heal back after 80 seconds.
Mana655
Vigor2
Reagents1 firesand, 1 vial of solagh
Recovery2 seconds
Training30 points to improve

School

Reagents

Teachers