Silence
Original Meridian 59 client artwork; used with project permission.

The spellbook

Silence

Muffles all speech in the room for as long as the caster holds the trance: the caster's foes, monsters and players alike, can't cast a spell or speak. The caster may still speak, cast and fight, and a blow doesn't break the curtain; walking away, resting or a flash of light does. It draws ten mana every one to two seconds, less often the stronger the caster. Requires dark angel feathers and a purple mushroom.

Level
6
Mana
10
Vigor
1

Stats

As the game's Stats tab shows them, for a character with every stat at 70.
Spellpower 50Spellpower 99
EffectWhile the caster holds the trance, their foes in the room can't speak or cast spells, nor can most monsters; it draws 10 mana every 1.5 seconds.While the caster holds the trance, their foes in the room can't speak or cast spells, nor can most monsters; it draws 10 mana every 2.0 seconds.
Mana9, then 10 more every 1.5 seconds while it lasts8, then 10 more every 2.0 seconds while it lasts
Vigor1
Reagents1 purple mushroom, 2 dark angel feathers
Recoverya second
Training30 points to improve

School

Reagents

Teachers