Quest chains
Finishing some quests opens others. These are the 23 chains they make, lowest health first. Each quest sits under the one that opens it. The other 144 quests stand alone: browse every quest.
Raza: the road out
- Arms for the Road20–30 health
- The Elder of Raza20–30 health
- The Shadow Mummy of Raza0–30 health
- A Strong Arm for Raza20–30 healthalso needs Restless Graves
- Rats in the Stores20–30 health
- The Farol Road20–30 health
- A Way Home20–30 health
- The Road to Marion30–40 health
- A Strong Arm for Raza20–30 healthalso needs Restless Graves
- Restless Graves20–30 health
- The Shadow Mummy of Raza0–30 health
- The Elder of Raza20–30 health
Marion: Lady Aftyn
- Lady Aftyn's Remedy30–40 health
- The Temple of Shal'ille30–40 health
Cor Noth: the Merchant Way
- Spiders on the Merchant Way40–50 health
- Orc Raiders40–54 health
Cor Noth: the portal
- Cor Noth's Portal40–50 health
- The Princess of Barloque40–60 health
- Jonas and the Rebels40–60 health
- The Duke of Tos40–60 health
Rats in the Cellar
- Rats in the Cellar40–50 health
- The Rat King60–70 health
The Meridian Museum
- The Meridian Museum40–50 health
- The Young University40–80 health
- Both Halves of the Crown40–80 health
- Snow on Old Jasper40–80 health
- Marion Before the Temple40–80 health
Cor Noth: the river
- The River's Source42–52 health
- Red Ants in the Hills46–56 health
Paddock's guide
- The Road to Castle Victoria45–60 health
- The Ancient City of Brax100–130 health
- The Shambling Court45–60 health
- Bones of the Castle50–75 healthalso needs Broken Bones
- Far'Nohl's Knights95–125 health
- The Tusked Guard70–120 health
- The Mad King of Castle Victoria80–150 health
- Bones of the Castle50–75 healthalso needs Broken Bones
- Broken Bones45–60 health
The Duke's campaign
- A Soldier of the Duke50–150 health
- Ground for the Duke60–150 health
- The Roads of Tos55–150 health
- The Monk's Whisper65–150 health
- Ground for Blackstone80–150 health
- The Price of Loyalty95–150 health
- The Siege of Barloque105–150 health
- The Price of Loyalty95–150 health
- Ground for Blackstone80–150 health
- The Monk's Whisper65–150 health
- Foul the Oil Stores60–150 health
- Break the Smugglers' Ring60–150 health
The Princess's campaign
- A Soldier of the Crown50–150 health
- Ground for the Crown60–150 health
- The Wounded Road55–150 health
- The Wards of Faren65–150 health
- Holding the Line80–150 health
- The Envoy's Return95–150 health
- The Siege of Tos105–150 health
- The Envoy's Return95–150 health
- Holding the Line80–150 health
- The Wards of Faren65–150 health
- Steal the Marching Orders60–150 health
- Burn the Rebel Stores60–150 health
The rebels' campaign
- A Soldier of the Rebellion50–150 health
- Ground for the Rebellion60–150 health
- Songs in the Tavern55–150 health
- Raid the Supply Lines65–150 health
- Hold the Crossroads80–150 health
- The Kraanan Oath95–150 health
- Storm the Keep105–150 health
- The Kraanan Oath95–150 health
- Hold the Crossroads80–150 health
- Raid the Supply Lines65–150 health
- Fire the Granary60–150 health
- Open the Sluice60–150 health
The orc caves (the Duke)
- The Orcs West of Tos70–90 health
- The Pit Boss80–95 health
The orc caves (the Princess)
- The Orc Wizards' Magic70–90 health
- The Brute of the Pit80–95 health
- An Envoy of the Crown85–100 health
- The Brute of the Pit80–95 health
The orc caves (the rebels)
- Steel from the Orcs70–90 health
- Whoever Rules the Pit80–95 health
- Allies Past the Caves85–100 health
- Whoever Rules the Pit80–95 health
The guild story
- A Guild's Calling80–150 health
- Fallen Halls I: Den of Shadows80–150 health
- Rank I: Den of Shadows80–150 health
- Fallen Halls II: Friends of the Forest90–150 health
- Rank II: Friends of the Forest90–150 health
- Fallen Halls III: Muskgate Post100–150 health
- Rank III: Muskgate Post100–150 health
- Fallen Halls IV: Old Dwarven Hall100–150 health
- Rank IV: Old Dwarven Hall100–150 health
- Fallen Halls V: Abandoned Warehouse100–150 health
- Rank V: Abandoned Warehouse100–150 health
- Fallen Halls VI: Sewer Hideout100–150 health
- Rank VI: Sewer Hideout100–150 health
- Fallen Halls VII: Slaughtered Command100–150 health
- Rank VII: Slaughtered Command100–150 health
- Fallen Halls VIII: Wetland Fortress100–150 health
- Rank VIII: Wetland Fortress100–150 health
- Fallen Halls I: Den of Shadows80–150 health
Ko'catan: the avars
- The Warrior Avars90–110 health
- The Chieftains115–135 health
- Origin of the Kriipa125–145 health
- Shadows in the Hollows140–150 health
- The Kriipa Hunt135–150 health
- War on the Chieftains130–150 health
- The Avar Leader135–150 health
- Origin of the Kriipa125–145 health
- The Chieftains115–135 health
Ko'catan: the dragonflies
- Dragonflies on the Cliffs90–110 health
- The Hive110–130 health
Brax
- The Way Down95–130 health
- The Tusked Dead95–120 health
- Daemon Bones110–135 health
- The Queen's Order120–140 health
- The Inner Sanctum125–145 health
- Queen Venya'cyr130–150 health
- The Inner Sanctum125–145 health
- The Queen's Order120–140 health
- Daemon Bones110–135 health
- Worms Beneath the Graves100–125 health
- The Tusked Dead95–120 health
Berg: the marsh
- The Marsh100–120 health
- The Desolate Mire110–130 health
The bandits (the Duke)
- Bandits on the Roads100–120 health
- The Bandit Captains115–135 health
The bandits (the Princess)
- Bandits on the Roads100–120 health
- The Bandit Captains115–135 health
The bandits (the rebels)
- Bandits on the Roads100–120 health
- The Bandit Captains115–135 health
Berg: the Valley of Death
- The Valley of Death125–145 health
- Minotaurs of the Wasteland135–150 health
- The Crumbling Ruins145–150 health
- Minotaurs of the Wasteland135–150 health