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The quest journal

Rank VI: Sewer Hideout

Grisk, the Sewer King still holds the Sewer Hideout for the Order.

Health
100–150
Experience
7,651

Given by

No one offers this quest: guild members take it from the Quests tab of the guild window.

An End Game dungeon, rank VI of VIII. The Order of Necromancers holds the Sewer Hideout, its door off the Sewers of Barloque. The Order feeds the lupoggs and dusk rats of the sewers, and the biggest of them keeps the hideout for it. Break its guard, open the sanctum and bring down Grisk, the Sewer King. The Order returns with every Meridian day, and you may take this on once a day.

Requirements

Suggested for 100–150 health.

Steps

  1. Grisk, the Sewer King brought down in the Sewer HideoutWhere: The Sewer Hideout

Rewards

On completion
7,651 experience, 1,750 shillings
Repeat
Every 24 hours
Grisk, the Sewer King has fallen, and the Sewer Hideout is free of the Order until the new day.

Quest chain: The guild story

One of 17 quests. Each one opens once those above it are done.

  1. A Guild's Calling80–150 health
    1. Fallen Halls I: Den of Shadows80–150 health
      1. Rank I: Den of Shadows80–150 health
      2. Fallen Halls II: Friends of the Forest90–150 health
        1. Rank II: Friends of the Forest90–150 health
        2. Fallen Halls III: Muskgate Post100–150 health
          1. Rank III: Muskgate Post100–150 health
          2. Fallen Halls IV: Old Dwarven Hall100–150 health
            1. Rank IV: Old Dwarven Hall100–150 health
            2. Fallen Halls V: Abandoned Warehouse100–150 health
              1. Rank V: Abandoned Warehouse100–150 health
              2. Fallen Halls VI: Sewer Hideout100–150 health
                1. Rank VI: Sewer Hideout100–150 health
                2. Fallen Halls VII: Slaughtered Command100–150 health
                  1. Rank VII: Slaughtered Command100–150 health
                  2. Fallen Halls VIII: Wetland Fortress100–150 health
                    1. Rank VIII: Wetland Fortress100–150 health

Every quest chain