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The quest journal
Rank VIII: Wetland Fortress
Lieutenant Morvaine still holds the Wetland Fortress for the Order.
- Health
- 100–150
- Experience
- 8,671
Given by
No one offers this quest: guild members take it from the Quests tab of the guild window.
An End Game dungeon, rank VIII of VIII. The Order of Necromancers holds the Wetland Fortress, its door off the Marsh. The highest of Queen Venya'cyr's lieutenants holds the fortress on the swamp's edge, the hardest of the Fallen Halls. Break its guard, open the sanctum and bring down Lieutenant Morvaine. The Order returns with every Meridian day, and you may take this on once a day.
Requirements
- At least 100 health
- A member of a guild
- Finish first: Fallen Halls VIII: Wetland Fortress
Suggested for 100–150 health.
Steps
- Lieutenant Morvaine brought down in the Wetland FortressWhere: The Wetland Fortress
Rewards
- On completion
- 8,671 experience, 2,250 shillings
- Repeat
- Every 24 hours
Lieutenant Morvaine has fallen, and the Wetland Fortress is free of the Order until the new day.
Quest chain: The guild story
One of 17 quests. Each one opens once those above it are done.
- A Guild's Calling80–150 health
- Fallen Halls I: Den of Shadows80–150 health
- Rank I: Den of Shadows80–150 health
- Fallen Halls II: Friends of the Forest90–150 health
- Rank II: Friends of the Forest90–150 health
- Fallen Halls III: Muskgate Post100–150 health
- Rank III: Muskgate Post100–150 health
- Fallen Halls IV: Old Dwarven Hall100–150 health
- Rank IV: Old Dwarven Hall100–150 health
- Fallen Halls V: Abandoned Warehouse100–150 health
- Rank V: Abandoned Warehouse100–150 health
- Fallen Halls VI: Sewer Hideout100–150 health
- Rank VI: Sewer Hideout100–150 health
- Fallen Halls VII: Slaughtered Command100–150 health
- Rank VII: Slaughtered Command100–150 health
- Fallen Halls VIII: Wetland Fortress100–150 health
- Rank VIII: Wetland Fortress100–150 health
- Fallen Halls I: Den of Shadows80–150 health