A Guild's Calling
Original Meridian 59 client artwork; used with project permission.

The quest journal

A Guild's Calling

"Have you been to the Den of Shadows yet? Its door is off the Lake of Jala's Song."

Health
80–150
Experience
1,640

Given by

See The Guildmaster’s Hall on the world map

"So your guild is on the rolls. Good. The realm has need of guilds again. Not long ago eight of the great guild halls fell in a single season, and not to any rival guild. The Order of Necromancers took them: Queen Venya'cyr's servants, who were thought broken. They hold the halls still, and they raise the old guilds' dead to guard them. Start where it started. The Den of Shadows lies off the Lake of Jala's Song. Go to its door and see what holds it now, then come back to me here in Barloque. And a word of advice: when you come to Barloque, leave your soldier's shield off. The troops at the north gate care nothing for guilds, only for a rival's colours."

Requirements

  • At least 80 health
  • A member of a guild

Suggested for 80–150 health.

Steps

  1. Visit the Den of ShadowsWhere: The Den of Shadows

Rewards

On completion
1,640 experience, 250 shillings
Repeat
Once
"Then you've seen them. Every one of the eight halls is held like that, each by one of the Queen's lieutenants. Your guild could take them back, one at a time. The Den is the place to begin."

Quest chain: The guild story

One of 17 quests. Each one opens once those above it are done.

  1. A Guild's Calling80–150 health
    1. Fallen Halls I: Den of Shadows80–150 health
      1. Rank I: Den of Shadows80–150 health
      2. Fallen Halls II: Friends of the Forest90–150 health
        1. Rank II: Friends of the Forest90–150 health
        2. Fallen Halls III: Muskgate Post100–150 health
          1. Rank III: Muskgate Post100–150 health
          2. Fallen Halls IV: Old Dwarven Hall100–150 health
            1. Rank IV: Old Dwarven Hall100–150 health
            2. Fallen Halls V: Abandoned Warehouse100–150 health
              1. Rank V: Abandoned Warehouse100–150 health
              2. Fallen Halls VI: Sewer Hideout100–150 health
                1. Rank VI: Sewer Hideout100–150 health
                2. Fallen Halls VII: Slaughtered Command100–150 health
                  1. Rank VII: Slaughtered Command100–150 health
                  2. Fallen Halls VIII: Wetland Fortress100–150 health
                    1. Rank VIII: Wetland Fortress100–150 health

Every quest chain