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The quest journal
Rank V: Abandoned Warehouse
Captain Vesk still holds the Abandoned Warehouse for the Order.
- Health
- 100–150
- Experience
- 7,141
Given by
No one offers this quest: guild members take it from the Quests tab of the guild window.
An End Game dungeon, rank V of VIII. The Order of Necromancers holds the Abandoned Warehouse, its door off the Ports of Barloque. Vesk's bandits smuggle the Order's relics through the warehouse, with its soldiers and mages to keep them honest. Break its guard, open the sanctum and bring down Captain Vesk. The Order returns with every Meridian day, and you may take this on once a day.
Requirements
- At least 100 health
- A member of a guild
- Finish first: Fallen Halls V: Abandoned Warehouse
Suggested for 100–150 health.
Steps
- Captain Vesk brought down in the Abandoned WarehouseWhere: The Abandoned Warehouse
Rewards
- On completion
- 7,141 experience, 1,500 shillings
- Repeat
- Every 24 hours
Captain Vesk has fallen, and the Abandoned Warehouse is free of the Order until the new day.
Quest chain: The guild story
One of 17 quests. Each one opens once those above it are done.
- A Guild's Calling80–150 health
- Fallen Halls I: Den of Shadows80–150 health
- Rank I: Den of Shadows80–150 health
- Fallen Halls II: Friends of the Forest90–150 health
- Rank II: Friends of the Forest90–150 health
- Fallen Halls III: Muskgate Post100–150 health
- Rank III: Muskgate Post100–150 health
- Fallen Halls IV: Old Dwarven Hall100–150 health
- Rank IV: Old Dwarven Hall100–150 health
- Fallen Halls V: Abandoned Warehouse100–150 health
- Rank V: Abandoned Warehouse100–150 health
- Fallen Halls VI: Sewer Hideout100–150 health
- Rank VI: Sewer Hideout100–150 health
- Fallen Halls VII: Slaughtered Command100–150 health
- Rank VII: Slaughtered Command100–150 health
- Fallen Halls VIII: Wetland Fortress100–150 health
- Rank VIII: Wetland Fortress100–150 health
- Fallen Halls I: Den of Shadows80–150 health